You never have to upgrade your Mercenary, he will level with you. The final reward is Journeyman Rank 5 mercenaries. This guide is a solution to that problem. It doesnt matter if you have no interest in playing the new characters when they reach the high end game. In the second city, kill Doomfire mobs until 70. When you come back Re-summon him and he will be your level again. You can start around lvl 65 or before when the mobs are dark blue if your toons are well geared and have max CS and CA. A bunch of the missions and HAs are actually really fun too if done once or twice. Lceanium (100-107) - There are a couple of decent camps here that I have used. Dismiss: Permanently get rid of this mercenary. The mobs have varying levels of HP, but don't hit that hard in comparison to even other TDS content. Also see the alphabetical command list or emotes . Inside the city, the Alarans come in groups of two or three or solo. It was something I have wanted to do for a while but never had the time to do. To begin with, you will want to get yourself attuned to Dead Hills, which is the zone with the easiest HAs. Very easy to set up a spot and pull away on the gorillas and birds. You want the repops to be single pulls and not a three pull, so the timing of your agro and kill cycle on the first way is important. The idea to help in grinding to where the other players are (level-wise) is to add two additional accounts and create a 3 box team. A: No mercs are not allowed in raid zones or most raid encounters. This is a picture of the merc window. At 77 take the quest Reducing the Threat - Wereorcs and head a little northwest toward the Hills of Shade zoneline. He drops a key to access the first black reaver room and open up access to the second floor. This should be a priority. These can quickly take you to 64-65. They complete heal and can do it 7 or 8 times in a row. These levels will go by in a flash, but watch out for the spiders. For a quick fix, try switching to a different email address and verifying that (you can switch your email back afterwords.) The zone is very well spaced. In both places, just clear the zone. Fun times. It's a hotzone some of the time which is awesome and the rest of the time it has a crazy high dungeon experience bonus (maybe. I have never played F2P so I can't tell you how to negotiate that. Erudin has some mobs that aren't kill on sight, so try not to kill them. I do solo leveling all the time for the challenge of it. Giving out the daily HA tasks? You can go higher, but it isn't really worth it IMO. You can conceivably go to 80, but it slows down and there is better exp to be had elsewhere. Bastion of Thunder (62-68)(PoK>Plane of Tranquility>Torden, Bastion of Thunder) - The giants and bees of Thunder are excellent exp. Paladins can start swarming around 83 with impunity and shredding through these guys to about 85. Another semi decent camp would be the Gorgons in the top left of the zone. Read More! It's the only level range I feel that you should be here to the exclusion of anywhere else. Their levels and abilities will scale appropriately and they will think and act for themselves with limited player guidance. It just depends on gear if solo and number of boxes/size of group if not. What that means is he just won't do anything. That said, some of the zones have been made hot zones. Once you get going quickly with the HAs from Gribble, you can throw in some of the HAs from Skulk. /autoskill allows you to toggle combat skills to automatically active while attacking (formerly unlocked at 61). your mercenary comes equipped with the armor and weapons he needs. Right click anywhere on this box and select "Puller" as your Main Roll. The quests will take you from level 1 to level 10 very easily and outfit you with a full set of gear that is the equivalent of Crude Defiant gear. Frontier Mountain (BEST AREA FOR 100-108) - The giant fort has one named who drops a ring that is pretty in demand. One thing you can't beat is the money though. Worth about half a level in that range. To help you on your leveling journey, this EverQuest Leveling Guide has been updated for all updates and patches as of 2022. They have low HP, but can hit hard with spells and melee. Thread starter kyle123; . High enough that 2 rangers headshotting with an SK tanking and wizard also spamming nukes with shaman support couldn't exhaust all the mobs before they repopped. The north camp is the three rooms near Muramite Proving Grounds. They hit a lot harder and have a lot of HP, so if you have trouble go back to spiders and other critters until 76-77. The mobs have too many HP, hit too hard, and don't give up enough exp. You can come here a little earlier if you want, but ensure you have some form of crowd control handy. As of the Terror of Luclin expansion, the best mercenary equipment is "Vigilant", which is obtained in The Burning Lands zones. Pretty good for running if you botch pulls. OPTIONS(96-100): To me at this point, there is no best place to go. Nameds drop a pretty good belt and necklace. The key is the respawn time for the zone. You should easily average about 25% of an AA for each of the light blue mobs while at the South or North Camp. All About Mercenaries | EverQuest All About Mercenaries Mercenaries are NPCs for hire that will aid adventurers in their heroic endeavors. Go. Q: What happens if I don't have the money to pay for my merc? He couldn't have made it THAT easy. © Copyright 2008-2022 Almar's Guides. Old Bloodfields (84-88)(PoK>TP to Plane of Time>Portal to The Void>Old Bloodfields) - While it won't be as good as it was as a hot zone, OBF is still a pretty good place to pick up these levels. At 65 I like to head up to the second levels and kill the higher level guys there. Make me want to fire up the game again! Swarming, pets, class specific abilities all change everything drastically. At 35, push into the area around frenzied ghoul and up toward Ghoul Lord. The ramps leading down into each area of The Grounds are great camp spots and there are halls and nooks of the various buildings in Erudin Burning that you can set up in without much fuss. topic on the EQ forums. When your Mercenary dies the button will change to Revive. But if you just absolutely HAVE to go somewhere else, here are some suggestions. Welcome to our Everquest 2 Leveling Guide! When it isn't, it's a nice place for a change of pace, but I think exp is better elsewhere. It's still pretty decent at the 80-82 range, though there are better places. That is how GMs check. While you're on that sidebar, read the Returning/New Player FAQ. Sarith, City of the Tides (94-98) Sarith is probably the best place to farm nameds ever. 1 High-Level Character Outside Group 1.1 50% Killing 2 Damage Shield Power Levelling 2.1 AE Damage 2.2 Damage Shields 2.3 Executing the Strategy 2.4 Levelling Path 2.5 Other Tips 3 Swarming 3.1 Swarming Path 3.2 Ghetto-Swarming 4 Headshot 5 Twinking 5.1 Weapons 5.2 Haste 5.3 Hitpoint Regeneration 5.4 AC and Hitpoints 5.5 Potions BEST: 38-48 City of Mist(PoK>Field of Bones>Emerald Jungle>City) - This is will very likely be some of the fastest leveling you will do. At 45, start killing the spiders and gargoyles on the ground, then slowly work your way up. Blightfire Moors is also a hotzone sometimes, so this could go even faster if you're lucky. If you still need to eat up more time, head back to ETWK via the black portal and go to the camp where you buy gear. Clerics especially can race through here with their undead killing spells. With each level gained, your mercenary earns access to one or more equipment slots for armor or mercenary-only Accolades. A NOTE ON MERCENARIES AT 85: At 85, to assist players utilizing a Heroic Character (a character which is automatically leveled to 85 for you and given subpar but serviceable gear, a mount, and other goodies. The optimal quest guide lists Old School RuneScape quests in an order that allows new Members to progress in an order that minimises the amount of skill training. You can follow it for some exp or ignore it like most people do and just fight out of the prison and then wander the zone killing everything. Pathing will get you killed. Still do! They come in 2 flavors: Apprentice and Journeyman, each with 5 ranks. Discussion in 'The Veterans' Lounge' started by Smellhound, Jun 21, 2014. Your toon classes are irrelevant. I came back and my toons went from level 3 to level 10!!! The sarnak forts have three named's and sometimes the Ancient Denmother that is spawned for the Honed Wurmslayer quest wanders by if someone spawns her and doesnt kill her, especially around the southern fort. Wall of Slaughter (64-68)(Guild Hall>Buy Chipped Shard of Slaughter>TP to Wall of Slaughter) - Even with this not being a Hot Zone anymore, in this level range with a group this place is pretty great experience. The Foundation is one of them and might be worth heading to. More of the same, except a larger portion of the zone is friendly. This amounts to tens of thousands of AA's. (25% was in Overthere when it was a hot zone.) !1111, (You must log in or sign up to reply here. Really good guide. I will add something in about him. You should be able to clear through here without too much hastle. you will only be able to select an Apprentice Mercenary. So max out at lvl 82 and grind all your final AAs here. Not game breaking to say the least. Kill these guys, turning in the quests as you finish them and then getting them again, until 75. Stay near the entrance until 49-50 then move toward the "disco" areas until about 52. Velkator's castle houses the highest level guys, mostly golems and gargoyles and you should come here around 52 and stay until about 55. Also you don't have to worry about paying them until around level 12. EverQuest Leveling Zones - 1-15 Unless you can split pull or mez, you will be fighting two or more mobs on most pulls until you break the spawns up. Also, the first AA you should grind on your player toons are to max Combat Stability and then max Combat Agility. Talk to Ruppoc Rockjumper and get the quest Thinning Out Their Numbers: Rotdogs and Snakes. Currently, most returning players are forced to molo (solo with a merc) from level 1 to 80+. Rangers and rogues used to like to come Headshot/Assassinate grind here. The doombugs normally come in packs of 2 or 3 and aren't social with crows or scarecrows, who normally are single pulls but are social with each other. Spend 48-52 in the area around where you zone in and the northern areas of the zone. Riftseeker's Sanctum(69-78)(Guild Hall>Buy Chipped Shard of Slaughter>TP to Wall of Slaughter>Muramite Proving Grounds>Riftseeker's) - The mobs here hit hard, have lots of HP, heal, and resist spells, but the experience is awesome. BACK TO ACTUAL ZONES THAT CHANGE!! This will net you boatloads of exp from achievements and the HAs and some amazing augments along the way. Korascian Warrens(82-87)(PoK>Talk to Herald of Druzzil Ro to TP to Plane of Time>Walk around the pillar and click on glowy portal to The Void>Toskirakk>Korascian Warrens) - I used to enjoy leveling here quite a bit. Edited in general directions to each zone and a blurb about the benefits of being on a live server. Also adding a few notes about Sarith and Resplendant Temple as I spent some serious time in them lately but really just came to my conclusions about them. Journeyman is an order of magnitude better than Apprentice and is only available to people who pay for Everquest. BEST (84-92): The Grounds/Erudin Burning (PoK>Feerott, the Dream>House of Thule, Lower>The Grounds/Erudin Burning) - I love both of these zones. Can I keep him when I shroud? House of Thule, Lower Floors(80-85 W/GEAR IF SOLO OR BOX)(PoK>Feerott, the Dream>House of Thule) - The courtyard used to be one of the best grinding spots in the game. This zone is sometimes a hotzone. Passive: Your merc will not attack or heal anything. With a group of actual people, this place is awesome though. It covers a lot of the basics you need to know. Some players are reporting trouble verifying their email address. If you're geared up or grouped, kill iksar golems as well. One or two nameds are easily accessed from here. When you get a new mercenary, it starts at Level 1 with only a single ability. Thanks for pointing that out. Chapterhouse of the Fallen (96-100)(PoK>Freeport>Commonlands or Once you do attunement quest from Shard's Landing, Guild Hall>TP to Shard's Landing>Portal to Chapterhouse) - I love this zone as a paladin. Burn (On Some): Your merc will focus primarily on damage, always assisting the main assist. Kill bears, wolves, and snakes near the zone line to Blightfire. Leveling/Setup This guide covers zones up to Omens of War. Moloing is effective in the early levels due to overpowered Tank Mercs, but starting in the 60s leveling takes longer and the Tank Merc becomes less overpowered versus the content. (Using ISBoxer is useful to this; please reference my other guide for info) It doesnt matter what the composition is of your 3 box team. Balanced: This stance is exactly how it sounds. Posted on February 24, 2013 by Almost Gaming. This is the furthest zone you can get to without progression unless they've removed requirements. I've separated all of them by expansion pack that way people playing on any TLP can easily access a leveling guide relevant to their expansion at any time! If you're a damn the torpedos type, you can pull the fire troops around the giant Solusek Ro, who is standing there in all his glory. The orcs hit a little harder and stun more and as you push back, there are higher level drakkin. The estimated downtime is expected to be approximately 5 hours for the website and services, and 10 hours for servers. Kill all of it. I have added it in now. Depending on how fast you're going this place is wonderful to 38, but tapers off to just decent after that IMO. Also, once the room is broken, stand closer to the back wall of the room rather than the hallway. At 55-62 move to very center area of the zone and kill bigger shades and vampires. Q: How much better could a Mercenary possibly make leveling? Each time I go back I wander for 5 minutes lost until I log again. Once inside, just follow your map and keep heading back until mobs start getting close to your level. The goal is to get the three Clean Up the Farm quests from Siggik at the gnome camp near the Steamfont zoneline. House of Thule armor is pretty damn good for it's level. Then drop down via the waterways near the entrance to get to the tunnels and kill there until about 56. You can pull the first floor starting about level 20 and move into the second floor about 24. Enter your email address to follow this blog and receive notifications of new posts by email. The Dead Hills Gribble HA's have been removed from rotation, though they are still the easiest and most reliable way to get through the levels. I just wanted to see why you felt AFK Merc killing was assish and if you felt the same about AFK killing. So there is a level 75 vendor, 80, 85, 90 and so on. There is also Defiant armor sets which give you incredible stats over a range of levels and are incredibly useful from 1-70. The best place in this zone is the hobgoblins, which are directly left of where you zone in, at the north end of the canyon. I was wondering if anyone knew of any AFK XP guides using 3 mercs besides this one: just where ever you pick be careful people still report for that. Once you reach the wasps that are over there, start killing the wasps. At 8-9 go to the last cave that is next to the little paddle thing on the lake and kill bears. They are essential to following this guide. I'M NOT QUITE READY FOR EOK/ROS (100-105) - This is very much dependent on gear and group. Crafting Mercenaries costs 100 Coins (Rare), 300 Coins (Epic), or 500 Coins (Legendary). If you have a reliable interrupt though, pull like a madman and just prioritize those. Aggressive: If you or any group member is attacked, your merc will attack. All EverQuest servers, and all website pages and services, will be taken offline for scheduled extended maintenance and game updates on Wednesday, February 15, 2023 at 6:00 a.m. PST*. And no, fire pet is not the best dps pet in classic, it's water (and no, it's nuke is not stronger than the water pet's one . Also during spell cooldowns they will use agro reducing abilities. The lower level ones spawn outside their cave, with higher level ones as you move back. After Blightfire, I am assuming you start in Plane of Knowledge. It does require player crafted items that may be harder to find, but not much harder I think. Slaughter everything you get your hands on that isn't a friendly dragorn. It's essentially a big hole in the ground, but the mobs have low HP and die fast. You may finish them and have 30-45 minutes to wait. In addition, they are packed together. These things are amazing exp up to 62, at which point you need to go to the back and drop down into the froglok slave tunnels. Once level 4-5, go over the bridge to the north and kill young pumas, bears, and more drakes. In the event Trakkanon is up, he will probably eat your face, so stay out of his room if he is until that friendly farmer shows up to farm him. Posts: 1,338. EverQuest Cheats & Guides. That area is considered Tier 1 for the expansion. It will have HP, Mana, and Endurance on par with characters that do not have the gear to acquire rank 2 spells and abilities. See the New Player FAQ for more detailed information. The key issue is that there are gobs of wandering mobs. For everyone else, exp kinda tapers off around 82. Since I see a lot of people asking where do I level or is this a good spot for leveling at X, I thought I would jot down this leveling guide. If you're a new player then you'll be able to find a Mercenary Liaison right in Cresent Reach (granted if you Start there). It works for some people and if you get in a good rhythm you can knock out quests really quick. My next endeavor is to actually give Underfoot and Seeds of Destruction another run through and see if there are any additionally effective areas there I missed. Next Last. When first starting out a healer merc may seem logical, well it's not. A NOTE ON GEAR: Up til now, the Defiant sets of gear have been pretty spectacular. The drachnid are probably the lowest level mobs in the zone, but it gets hard to pull singles and they have a lot of HP. Without further ado. BEST: 28-(35-45) Lower Guk (PoK>Innothule Swamp>Upper Guk>Lower Guk) - Head down to the dead side. Q: Can I give my mercenary weapons and armor similar to a pet? Kor-Sha Laboratory (105-110) - Only really worked 2 camps in this zone. The same nameds you can get from the lake are here, though I believe a named giant is the most common one. PL ALTERNATIVE: 'Hatching a Plan' mission next to PoK standalone bank. Start in the tunnels and then work your way through the area around the ghoul assassin. NOTE: Doing the progression for Call of the Forsaken and The Broken Mirror will net you some incredible rewards. The druid is a . Healers have a chance of actually rezzing you! Yet, player groups are hard to come by in the 60 to 80 level range. The experience and potential money are fantastic though. The shades there are the highest level normal mobs in the zone. The money is amazeballs though, so if you have a group or are comfortable with your box setup, murder giants. Everything has changed with the Seeds of Destruction expansion. Murder the "of Fire" mobs from 65 to 68. You cannot shroud to level 10 and keep a level 50 mercenary however. Lots of mobs to kill here. 1. The easiest armor sets to get will probably be the sets from Hardcore Heritage. If you went to another zone first and are coming here after 55, then just zone in by dropping into the big hole and coming up at the very back of the zone. Rengar is an aggressive early jungler, with really good skirmish potential during early game, so you want to get as many opportunities to take over the game in the first 10 minutes of the game. While it is fastest to level in Hotzones, it is always good to have options on where to level. This is Tier 4 for Veil so things hit hard, but not that hard. I hope this just expands on his already awesome work. As soon as you hit 85, do this questline. When you complete an HA you are given a three hour lockout timer for THAT PARTICULAR HA. Second I want to point out that while boxing isn't a must, and subbing isn't a must, it makes this game exponentially easier. You must log in or register to reply here. If you need to learn more about your class, see our Class Guides for builds and info. Talk to Marla Gaslow. For a better experience, please enable JavaScript in your browser before proceeding.
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